Monday, November 8, 2010

Developer diary 3

Developer diary 3

Some time has passed since our last developer diary and thus it is time for the third developer diary.
We have been rather busy. We have decided our goals for the near future and will work on a puzzle per period of a sprint.

This week was all about getting towards production. We’ve been quite busy on the multiple aspects of the designs. We have achieved quite a lot this week and although only two of us received a more honorable place in the Fail-O-Meter (also known by the more motivating name as the “dit-kan-beter-meter”), we all did a tremendous good job.

Some of the big breakthroughs, consist of real designs and concept art of not one, but three characters! Some even from different point of views (usable for in game content). This really makes our story and thus our game come to live for, well at least ourselves. Hanny must be pointed out here for her (noticeable) enjoyment in this week’s work of creating these multiple characters. This attitude and of course the pleasure from Hanny her side just kicks the atmosphere up a notch.

Our lead programmer; Daryll is really getting into a harmonious way of programming. If you happen to have the chance to observe us you will clearly note that there is always some commotion around. Yet there will always be at least the one calm and devoted programmer, working overtime on the important duty he has chosen to do. I can safely say that we have quite become even fonder of our new Quark members Daryll and Hanny.

Daryll and me have had the honors of beginning with audio this week. The audio freaks inside of us got the upper hand as we entered the big audio studio. I would have imagined it probably looked like two kids in a candy store.  I imagine that not everyone was as pleased as us, with our discovery of this beautiful place of opportunities. This because the drums were thoroughly tested by the three of us (the third person being Robert which had quite a good share in making of noise ).
Besides the needed (Quark-ish) goofing around we have done quite our share in the audio design/production. We recorded multiple voice over samples (rather long ones too) and created an awesome soundtrack.

The first great object designs, for use in the in game inventory, also made their first appearance. Several very distinctive and impressive objects were made as a perfect base for many more to come. This was also done in a fast pace.

I also worked on the first real environment to start creating a world that would live. A world where a player would and could feel the appropriate emotions combined with the urge to puzzle with it. The designs are in place and this will also be further explored as we will do a complete ambiance check next week.

All in all we made a great start in designing and producing to achieve our ambitious sprint goals at the end of next week. The motivation, ambition and willpower are sensible in the air. I can feel this becoming something potentially big.









-Nils

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